![fatal frame 6 the forgotten night fatal frame 6 the forgotten night](https://imagen.nextn.es/wp-content/uploads/2014/07/1407-22-Fatal-Frame-Wii-U.jpg)
![fatal frame 6 the forgotten night fatal frame 6 the forgotten night](https://i.ytimg.com/vi/TKYOuD9q960/maxresdefault.jpg)
See, your playable character doesn't want to get wet. Tracking the journey of three major protagonists (and one secret-ish one from another series, shhhh), you'll take the Camera Obscura into all sorts of creepy places that you really wouldn't want to go, in order to solve an extremely bleak mystery involving suicidal shrine maidens and the titular Black Water, a curse that feeds into both the narrative and gameplay. If you played it already on Nintendo's previous console - where the Gamepad 'was' the camera - there's little point in revisiting here, but that neat mechanic has been retrofitted to work on a single screen as well as one could hope. Good of Koei Tecmo, then, to re-release the game for Switch and to do such a sterling job of it.
FATAL FRAME 6 THE FORGOTTEN NIGHT SERIES
This is a port/remake of the Wii U instalment of the long-running Fatal Frame series although perhaps the scariest thing about the original release is its price on the second-hand market. Captured on Nintendo Switch (Handheld/Undocked) Look, the point is that you're essentially photographing ghosts to death. Indeed, utilising it carefully can allow its wielder to capture spooks, which in practice is effectively the same as killing them. The device wielded by the Fatal Framers ( they're not actually called that) is the Camera Obscura, which captures more than just treasured memories. Still, it's worth noting that we're not talking about an ordinary camera here. *msn00ttl_e.Were you to see a ghost cutting about, what would be your first instinct? Forgive us for this assumption, but we imagine it's probably not "take a polaroid of it", right? Tell that to the various heroes of Fatal Frame: Maiden of Black Water - Project Zero in Europe - who seem to fancy themselves budding Sir Donald McCullins and get snap-happy each and every time they see a geist, malevolent or otherwise. Title_e.xp2 initial fatl frame/project zero on inita loading *ig_msg_e.obj possible text of critical items, camera,books etcįolder of textures for menu items such as title screen loading screen etc M0_event_e.obj effects text for mirrors, clocks no critical items. Letter at end of file name denotes language e = english, j = japanese etc Then replace the _f suffix with the edit sub file (if i had figured it out) and load in the japanese menu items. would edit the hex and force it to another language. They lazy way i had attempted to undub it. This was back in march.Īs for decoding and recoding the sub file, I'm afraid I'm unable to help.
FATAL FRAME 6 THE FORGOTTEN NIGHT TRIAL
I didn't bother doing more trial & error/research as someone else messaged me that they where doing their own. Try switching to french or another language that FF supports, and changing the language suffix to that and have a play, such as getting the Japanese load screen and title to appear while in french language etc. tim contains, item images, gui, title screen, option screen backgrounds.
![fatal frame 6 the forgotten night fatal frame 6 the forgotten night](https://i.ytimg.com/vi/t-LmKs99TI0/maxresdefault.jpg)
To properly do it you'll have to learn hex editing and edit the xbe. Anyone knowledgeable about decrypting and reencrypting obj files for this game?īy cheating, switched the game to french and change the sub files located /msg by renaming ig_msg_e (english) to ig_msg_f (french) assuming your using the pal version, I have a question, how were you able to get the placeholder sub files to show up in-game?Īlso, I too am interested in this project, but I'm new to modding Xbox OG games in general.